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Home Books : Scepter Tower of Spellgard: (D&D 4.0 RPG, Forgotten Realms Adventure FR1)

Scepter Tower of Spellgard: (D&D 4.0 RPG, Forgotten Realms Adventure FR1)


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 : Scepter Tower of Spellgard: (D&D 4.0 RPG, Forgotten Realms Adventure FR1)

Our Price: 253,638.00
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Binding: Paperback
Dewey Decimal Number: 793
EAN: 9780786949540
Edition: 4
ISBN: 0786949546
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 96
Publication Date: September 16, 2008
Publisher: Wizards of the Coast
Release Date: September 16, 2008
Studio: Wizards of the Coast




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Editorial Review:

Product Description:
A Forgotten Realms adventure for 2nd-level characters.

Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides the Dungeon Master with all he needs to get his campaign started.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - One of the best modules I've ever seen, for advanced players.
This product is a bit rough for new DM's. Unlike the H series, it doesn't hold your hand through out the whole module. Other reviewers have blasted the module for it's lack of a hook, but that's really part of the charm.

The adventure gives the player's a rumor to run with. So you have to create your own hook for players to catch, they hear about the place in a bar - or perhaps they hear about it from your campaign's BBEG. The fact is, this adventure will fit flush in with whatever our ... Read More



Rating: 2 out of 5 stars - A passable dungeon crawl, nothing special.
Scepter Tower Of Spellgard is a poorly organized adventure with a lame hook and even lamer payoff. It functions as a location for a standard very run-of-the-mill dungeon crawl. It is basically combat encounter after combat encounter (so this might be a 3 star review if you like that sort of thing and that is all you are looking for) But even if you like combat focused adventures, this module really shows the weakness in WotC's new book organization. The room descriptions are pages away from the encounter ... Read More




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